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» Applying Inexpensive AI Techniques to Computer Games
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AI
2011
Springer
14 years 4 months ago
Bounded approximate decentralised coordination via the max-sum algorithm
In this paper we propose a novel approach to decentralised coordination, that is able to efficiently compute solutions with a guaranteed approximation ratio. Our approach is base...
Alex Rogers, Alessandro Farinelli, Ruben Stranders...
78
Voted
CHI
2009
ACM
15 years 10 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
15 years 1 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
147
Voted
EICS
2011
ACM
14 years 1 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
APVIS
2004
14 years 11 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer