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» Applying Inexpensive AI Techniques to Computer Games
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CIG
2005
IEEE
15 years 3 months ago
Incrementally Learned Subjectivist Probabilities in Games
In this paper, we show how our AI opponents learn internal representations of probabilities. We use a Bayesian interpretation of such subjectivist probabilities but do not impleme...
Colin Fyfe
CIG
2005
IEEE
15 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
72
Voted
CIG
2005
IEEE
15 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
CIE
2004
Springer
14 years 9 months ago
Non-photorealistic rendering techniques for motion in computer games
Michael Haller, Christian Hänle, Jeremiah Die...
68
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AIIDE
2007
14 years 12 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom