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» Applying Inexpensive AI Techniques to Computer Games
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GRAPHITE
2003
ACM
15 years 2 months ago
Applying game design theory to virtual heritage environments
Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual e...
Erik Champion
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
15 years 9 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
MP
2010
116views more  MP 2010»
14 years 8 months ago
New techniques for cost sharing in combinatorial optimization games
Combinatorial optimization games form an important subclass of cooperative games. In recent years, increased attention has been given to the issue of finding good cost shares for...
Alberto Caprara, Adam N. Letchford
GD
2003
Springer
15 years 2 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
AIS
2006
Springer
14 years 9 months ago
Computer vision for artists and designers: pedagogic tools and techniques for novice programmers
Abstract This article attempts to demystify computer vision for novice programmers through a survey of new applications in the arts, system design considerations, and contemporary ...
Golan Levin