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» Applying Inexpensive AI Techniques to Computer Games
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ACG
2009
Springer
15 years 4 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
BIRTHDAY
2006
Springer
15 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
SIGCSE
2006
ACM
147views Education» more  SIGCSE 2006»
15 years 3 months ago
Image understanding as a second course in AI: preparing students for research
This paper describes the development and structure of a second course in artificial intelligence that was developed to meet the needs of upper-division undergraduate and graduate ...
Roxanne L. Canosa
88
Voted
NETGAMES
2006
ACM
15 years 3 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
103
Voted
KI
2008
Springer
14 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl