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» Applying UML and MDA to Real Systems Design
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90
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VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
15 years 4 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
107
Voted
COOPIS
2002
IEEE
15 years 5 months ago
The Design and Performance of the jRate Real-Time Java Implementation
Over 90 percent of all microprocessors are now used for realtime and embedded applications. Since the behavior of these applications is often constrained by the physical world, it...
Angelo Corsaro, Douglas C. Schmidt
145
Voted
EWCBR
2008
Springer
15 years 2 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
109
Voted
MCS
2006
Springer
15 years 13 days ago
Architectural concepts and Design Patterns for behavior modeling and integration
The design of the control software for complex systems is a difficult task. It requires the modeling, the simulation, the integration and the adaptation of a multitude of intercon...
Jean-Marc Perronne, Laurent Thiry, Bernard Thirion
ICSM
2003
IEEE
15 years 5 months ago
Reverse Engineering of the Interaction Diagrams from C++ Code
In object oriented programming, the functionalities of a system result from the interactions (message exchanges) among the objects allocated by the system. While designing object ...
Paolo Tonella, Alessandra Potrich