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» Applying UML and MDA to Real Systems Design
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112
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TSMC
2010
14 years 7 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
107
Voted
SAC
2010
ACM
15 years 7 months ago
A wavelet-based sampling algorithm for wireless sensor networks applications
This work proposes and evaluates a sampling algorithm based on wavelet transforms with Coiflets basis to reduce the data sensed in wireless sensor networks applications. The Coiï...
André L. L. de Aquino, Ricardo A. R. Olivei...
SAC
2008
ACM
14 years 12 months ago
Large-scale simulation of V2V environments
Providing vehicles with enhanced ability to communicate and exchange real-time data with neighboring vehicles opens up a variety of complex challenges that can only be met by comb...
Hugo Conceição, Luís Damas, M...
125
Voted
SAC
2010
ACM
14 years 7 months ago
Convex onion peeling genetic algorithm: an efficient solution to map labeling of point-feature
Map labeling of point-feature is the problem of placing text labels to corresponding point features on a map in a way that minimizes overlaps while satisfying basic rules for the ...
Wan D. Bae, Shayma Alkobaisi, Petr Vojtechovsk&yac...
118
Voted
JUCS
2008
162views more  JUCS 2008»
15 years 13 days ago
Composition and Run-time Adaptation of Mismatching Behavioural Interfaces
Abstract: Reuse of software entities such as components or Web services raise composition issues since, most of the time, they present mismatches in their interfaces. These mismatc...
Javier Cámara, Gwen Salaün, Carlos Can...