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» Applying Virtual and Augmented Reality in Cultural Computing
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SI3D
1997
ACM
15 years 3 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
ICPR
2002
IEEE
16 years 22 days ago
Registration for Stereo Vision-Based Augmented Reality Based on Extendible Tracking of Markers and Natural Features
This paper describes a method to extend the registration range of a vision-based augmented reality (AR) system. We propose to use natural feature points contained in images captur...
Masayuki Kanbara, Naokazu Yokoya, Haruo Takemura
TVCG
1998
143views more  TVCG 1998»
14 years 11 months ago
Calibration-Free Augmented Reality
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...
Kiriakos N. Kutulakos, James R. Vallino
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
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ISMAR
2006
IEEE
15 years 5 months ago
Support system for guitar playing using augmented reality display
Learning to play the guitar is difficult. We proposed a system that assists people learning to play the guitar using augmented reality. This system shows a learner how to correct...
Yoichi Motokawa, Hideo Saito