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» Applying Virtual and Augmented Reality in Cultural Computing
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PERVASIVE
2004
Springer
15 years 7 months ago
Augmenting Collections of Everyday Objects: A Case Study of Clothes Hangers As an Information Display
Though the common conception of human-computer interfaces is one of screens and keyboards, the emergence of ubiquitous computing envisions interfaces that will spread from the desk...
Tara Matthews, Hans-Werner Gellersen, Kristof Van ...
SIGGRAPH
1995
ACM
15 years 5 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
ISVC
2007
Springer
15 years 7 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
VRST
2006
ACM
15 years 7 months ago
Using neuromuscular electrical stimulation for pseudo-haptic feedback
This paper focuses at the usage of neuromuscular electrical stimulation (NMES) for achieving pseudo-haptic feedback. By stimulating the motor nerves, muscular contractions can be ...
Ernst Kruijff, Dieter Schmalstieg, Steffi Beckhaus
GRAPHITE
2007
ACM
15 years 5 months ago
Anna Ursyn
This review tells about the International Conference on Information Visualization that is held annually in London, England. Themes selected from the Conference Proceedings are foc...
Anna Ursyn