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» Applying Virtual and Augmented Reality in Cultural Computing
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BCSHCI
1997
15 years 2 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
140
Voted
GECCO
2007
Springer
197views Optimization» more  GECCO 2007»
15 years 7 months ago
Computational intelligence techniques: a study of scleroderma skin disease
This paper presents an analysis of microarray gene expression data from patients with and without scleroderma skin disease using computational intelligence and visual data mining ...
Julio J. Valdés, Alan J. Barton
ICCSA
2005
Springer
15 years 7 months ago
Implementing Immersive Clustering with VR Juggler
Abstract. The last advances in commodity hardware have allowed users of immersive visualization to create high-performance systems using a set of interconnected computers. These sy...
Aron Bierbaum, Patrick Hartling, Pedro Morillo, Ca...
104
Voted
CIE
2010
Springer
15 years 6 months ago
Spatial Models for Virtual Networks
This paper discusses the use of spatial graph models for the analysis of networks that do not have a direct spatial reality, such as web graphs, on-line social networks, or citatio...
Jeannette Janssen
C5
2007
IEEE
15 years 8 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick