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» Applying Virtual and Augmented Reality in Cultural Computing
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GW
2003
Springer
182views Biometrics» more  GW 2003»
15 years 6 months ago
A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Michael Nielsen, Moritz Störring, Thomas B. M...
EUROMED
2010
15 years 4 days ago
The Digital Archive of Sculptures of Tien-Shen Poo in Early Taiwan History
The traditional sculptures with posture and beauty are created by the fingers of sculptors, and these traditional techniques cannot be replaced by contemporary computer technologie...
Ying-Hsiu Huang
APGV
2008
ACM
149views Visualization» more  APGV 2008»
15 years 3 months ago
HMD calibration and its effects on distance judgments
Most head-mounted displays (HMDs) suffer from substantial optical distortion, and vendor-supplied specifications for field-of-view often are at variance with reality. Such display...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
3DPVT
2006
IEEE
180views Visualization» more  3DPVT 2006»
15 years 7 months ago
Building a 3D Virtual Museum of Native American Baskets
— In this paper we report our progress in building a system for the acquisition, analysis, and visualization of a collection of Native Californian baskets from the Phoebe A. Hear...
Volkan Isler, Bradford Wilson, Ruzena Bajcsy
VAST
2004
ACM
15 years 7 months ago
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity ima...
Gerhard H. Bendels, Patrick Degener, Roland Wahl, ...