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» Applying Virtual and Augmented Reality in Cultural Computing
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VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
15 years 7 months ago
Parallel Adaptive Octree Carving for Real-time 3D Modeling
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...
Luciano P. Soares, Clément Ménier, B...
ISVC
2007
Springer
15 years 7 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...
CHI
2008
ACM
16 years 2 months ago
Target acquisition with camera phones when used as magic lenses
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
Michael Rohs, Antti Oulasvirta
AUGHUMAN
2010
14 years 11 months ago
On-line document registering and retrieving system for AR annotation overlay
We propose a system that registers and retrieves text documents to annotate them on-line. The user registers a text document captured from a nearly top view and adds virtual annot...
Hideaki Uchiyama, Julien Pilet, Hideo Saito
GRAPHITE
2006
ACM
15 years 7 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...