We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coar...
We propose a system that registers and retrieves text documents to annotate them on-line. The user registers a text document captured from a nearly top view and adds virtual annot...
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...