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» Applying Virtual and Augmented Reality in Cultural Computing
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ICCV
2003
IEEE
16 years 3 months ago
Surface Reflectance Modeling of Real Objects with Interreflections
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under ...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
VRST
2010
ACM
14 years 11 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
C5
2008
IEEE
15 years 8 months ago
Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds
This paper, referring to a work in progress, describes functional elements of the user interface of a Virtual World that may provide an important contribution to the process by wh...
Filipe Santos, Benjamim Fonseca, Leonel Morgado, P...
ACMACE
2008
ACM
15 years 3 months ago
MPML3D: agent authoring language for virtual worlds
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
15 years 7 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...