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» Applying Virtual and Augmented Reality in Cultural Computing
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DIGRA
2005
Springer
15 years 7 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
ATAL
2008
Springer
15 years 3 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
TSMC
2010
14 years 8 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
WSCG
2003
140views more  WSCG 2003»
15 years 2 months ago
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach
To provide an adequate user interface to the large amount of geometrical and alphanumerical date coupled to the geometries, the 3D interaction in the virtual environment is combin...
Arnold Müller, Stefan Conrad 0003, Ernst Krui...
HAPTICS
2006
IEEE
15 years 7 months ago
Force Feedback in a Three-Dimensional Ultrasound-Guided Surgical Task
Three-dimensional ultrasound (3D US) is a novel imaging modality that allows real time visualization of internal body structures such as the heart, even through visually opaque bl...
Christopher R. Wagner, Douglas P. Perrin, Robert D...