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» Applying Virtual and Augmented Reality in Cultural Computing
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ATAL
2006
Springer
15 years 3 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
102
Voted
STORYTELLING
2005
Springer
15 years 5 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
ICRA
2007
IEEE
107views Robotics» more  ICRA 2007»
15 years 6 months ago
Real-time keypoints matching: application to visual servoing
Abstract— Many computer vision problems such as recognition, image retrieval, and tracking require matching two images. Currently, ones try to find as reliable as possible match...
Thi-Thanh-Hai Tran, Éric Marchand
95
Voted
AVI
2004
15 years 1 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
UIC
2007
Springer
15 years 5 months ago
Ontology-Based Semantic Recommendation for Context-Aware E-Learning
Nowadays, e-learning systems are widely used for education and training in universities and companies because of their electronic course content access and virtual classroom partic...
Zhiwen Yu, Yuichi Nakamura, Seiie Jang, Shoji Kaji...