We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Abstract— Many computer vision problems such as recognition, image retrieval, and tracking require matching two images. Currently, ones try to find as reliable as possible match...
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Nowadays, e-learning systems are widely used for education and training in universities and companies because of their electronic course content access and virtual classroom partic...