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» Approaches to Compute Workflow Complexity
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MODELS
2007
Springer
15 years 10 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 10 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
SP
2010
IEEE
178views Security Privacy» more  SP 2010»
15 years 8 months ago
Overcoming an Untrusted Computing Base: Detecting and Removing Malicious Hardware Automatically
The computer systems security arms race between attackers and defenders has largely taken place in the domain of software systems, but as hardware complexity and design processes ...
Matthew Hicks, Murph Finnicum, Samuel T. King, Mil...
WSC
1997
15 years 5 months ago
Computational Experience with the Batch Means Method
This article discusses implementation issues for the LBATCH and ABATCH batch means procedures of Fishman and Yarberry (1997). Theses procedures dynamically increase the batch size...
Christos Alexopoulos, George S. Fishman, Andrew F....
MICRO
2010
IEEE
173views Hardware» more  MICRO 2010»
15 years 2 months ago
Single-Chip Heterogeneous Computing: Does the Future Include Custom Logic, FPGAs, and GPGPUs?
To extend the exponential performance scaling of future chip multiprocessors, improving energy efficiency has become a first-class priority. Single-chip heterogeneous computing ha...
Eric S. Chung, Peter A. Milder, James C. Hoe, Ken ...