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» Approaching the Physical Limits of Computing
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ICPP
2003
IEEE
15 years 3 months ago
Exploiting Client Caches: An Approach to Building Large Web Caches
New demands brought by the continuing growth of the Internet will be met in part by more effective and comprehensive use of caching. This paper proposes to exploit client browser ...
Yingwu Zhu, Yiming Hu
ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
EUC
2005
Springer
15 years 3 months ago
A World Model for Smart Spaces
A world model for ubiquitous computing environments is presented. It can be dynamically organized like a tree based on geographical containment, such as in a user-room-floor-build...
Ichiro Satoh
VIS
2004
IEEE
218views Visualization» more  VIS 2004»
15 years 11 months ago
Pixel-Exact Rendering of Spacetime Finite Element Solutions
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulation...
Michael Garland, Robert Haber, Yuan Zhou
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
15 years 5 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...