We propose a considerably faster approximation of the well known SIFT method. The main idea is to use efficient data structures for both, the detector and the descriptor. The detec...
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
In this work we present algorithms for Minimum Energy Consumption Broadcast Subgraph (MECBS) problem. First, we focus on designing distributed algorithms for MECBS. To our knowled...
Computing optimal Stackelberg strategies in general two-player Bayesian games (not to be confused with Stackelberg strategies in routing games) is a topic that has recently been ga...
Joshua Letchford, Vincent Conitzer, Kamesh Munagal...