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ACIVS
2006
Springer
15 years 10 months ago
Visibility of Point Clouds and Mapping of Unknown Environments
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Yanina Landa, Richard Tsai, Li-Tien Cheng
MM
2006
ACM
108views Multimedia» more  MM 2006»
15 years 10 months ago
Video search reranking via information bottleneck principle
We propose a novel and generic video/image reranking algorithm, IB reranking, which reorders results from text-only searches by discovering the salient visual patterns of relevant...
Winston H. Hsu, Lyndon S. Kennedy, Shih-Fu Chang
NETGAMES
2006
ACM
15 years 10 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PLDI
2006
ACM
15 years 10 months ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
VRCAI
2006
ACM
15 years 10 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun