Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
In this paper, we consider approximability issues of the following four problems: triangle packing, full sibling reconstruction, maximum profit coverage and 2-coverage. All of th...
Mary V. Ashley, Tanya Y. Berger-Wolf, Piotr Berman...
We consider adding k shortcut edges (i.e. edges of small fixed length δ ≥ 0) to a graph so as to minimize the weighted average shortest path distance over all pairs of vertices...
Today, in many practical E-Commerce systems, the real stored data usually are short strings, such as names, addresses, or other information. Searching data within these short stri...
We present a probabilistic algorithm that, given a connected graph G (represented by adjacency lists) of average degree d, with edge weights in the set {1, . . . , w}, and given a ...