GMM based algorithms have become the de facto standard for background subtraction in video sequences, mainly because of their ability to track multiple background distributions, w...
abstract Manor Mendel1 and Assaf Naor2 1 The Open University of Israel 2 Courant Institute Let (X, dX ) be an n-point metric space. We show that there exists a distribution D over ...
We investigate the problem of finding an unknown cut through querying vertices of a graph G. Our complexity measure is the number of submitted queries. To avoid some worst cases, ...
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...