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114
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ICPR
2010
IEEE
15 years 10 months ago
Integrating a Discrete Motion Model into GMM Based Background Subtraction
GMM based algorithms have become the de facto standard for background subtraction in video sequences, mainly because of their ability to track multiple background distributions, w...
Christian Wolf, Jolion Jolion
APPROX
2007
Springer
67views Algorithms» more  APPROX 2007»
15 years 9 months ago
Maximum Gradient Embeddings and Monotone Clustering
abstract Manor Mendel1 and Assaf Naor2 1 The Open University of Israel 2 Courant Institute Let (X, dX ) be an n-point metric space. We show that there exists a distribution D over ...
Manor Mendel, Assaf Naor
COCOON
2007
Springer
15 years 9 months ago
On the Complexity of Finding an Unknown Cut Via Vertex Queries
We investigate the problem of finding an unknown cut through querying vertices of a graph G. Our complexity measure is the number of submitted queries. To avoid some worst cases, ...
Peyman Afshani, Ehsan Chiniforooshan, Reza Dorrigi...
108
Voted
GD
2007
Springer
15 years 9 months ago
Moving Vertices to Make Drawings Plane
In John Tantalo’s on-line game Planarity the player is given a non-plane straight-line drawing of a planar graph. The aim is to make the drawing plane as quickly as possible by m...
Xavier Goaoc, Jan Kratochvíl, Yoshio Okamot...
119
Voted
WINE
2007
Springer
166views Economy» more  WINE 2007»
15 years 9 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...