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SIGECOM
2004
ACM
134views ECommerce» more  SIGECOM 2004»
15 years 3 months ago
Computing approximate bayes-nash equilibria in tree-games of incomplete information
We provide efficient algorithms for finding approximate BayesNash equilibria (BNE) in graphical, specifically tree, games of incomplete information. In such games an agent’s p...
Satinder P. Singh, Vishal Soni, Michael P. Wellman
PG
2000
IEEE
15 years 2 months ago
Interpolating and Approximating Moving Frames Using B-splines
The representation of moving geometry entities is an important issue in the fields of CAD/CAM and robotics motion design. We present a method to interpolate the moving frame homog...
Lizhuang Ma, Tony K. Y. Chan, Zhongding Jiang
VISSYM
2003
14 years 11 months ago
Adaptive Smooth Scattered Data Approximation for Large-scale Terrain Visualization
We present a fast method that adaptively approximates large-scale functional scattered data sets with hierarchical B-splines. The scheme is memory efficient, easy to implement an...
Martin Bertram, Xavier Tricoche, Hans Hagen
FFA
2008
82views more  FFA 2008»
14 years 10 months ago
Asymptotic behavior of the number of solutions for non-Archimedean Diophantine approximations with restricted denominators
We consider metric results for the asymptotic behavior of the number of solutions of Diophantine approximation inequalities with restricted denominators for Laurent formal power s...
Valérie Berthé, Hitoshi Nakada, Rie ...
ESA
2009
Springer
130views Algorithms» more  ESA 2009»
15 years 4 months ago
On the Performance of Approximate Equilibria in Congestion Games
We study the performance of approximate Nash equilibria for congestion games with polynomial latency functions. We consider how much the price of anarchy worsens and how much the ...
George Christodoulou, Elias Koutsoupias, Paul G. S...