—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...
Solving multiagent planning problems modeled as DECPOMDPs is an important challenge. These models are often solved by using dynamic programming, but the high resource usage of cur...
Christopher Amato, Jilles Steeve Dibangoye, Shlomo...
We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
Model learning combined with dynamic programming has been shown to be e ective for learning control of continuous state dynamic systems. The simplest method assumes the learned mod...
Abstract. This position paper introduces the motivation and preliminary implementation issues of a distributed simulation middleware designed to increase the performance and speed-...