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» Approximate zero-variance simulation
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NETWORKING
2007
14 years 11 months ago
Construction of a Proxy-Based Overlay Skeleton Tree for Large-Scale Real-Time Group Communications
Abstract. We consider the problem of constructing a proxy-based overlay skeleton tree (POST) in the backbone service domain of a two-tier overlay multicast infrastructure. Spanning...
Jun Guo, Sanjay Jha
NETWORKING
2007
14 years 11 months ago
Interference-Aware Multicasting in Wireless Mesh Networks
Multicasting is one of the most important applications in Wireless Ad hoc Networks and the currently emerging Wireless Mesh Networks. In such networks, interference due to the shar...
Sudheendra Murthy, Abhishek Goswami, Arunabha Sen
UAI
2008
14 years 11 months ago
Small Sample Inference for Generalization Error in Classification Using the CUD Bound
Confidence measures for the generalization error are crucial when small training samples are used to construct classifiers. A common approach is to estimate the generalization err...
Eric Laber, Susan Murphy
AAAI
2006
14 years 11 months ago
A Simple and Effective Method for Incorporating Advice into Kernel Methods
We propose a simple mechanism for incorporating advice (prior knowledge), in the form of simple rules, into support-vector methods for both classification and regression. Our appr...
Richard Maclin, Jude W. Shavlik, Trevor Walker, Li...
AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan