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SIGGRAPH
1992
ACM
15 years 10 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
AFRIGRAPH
2009
ACM
15 years 10 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
AOSD
2007
ACM
15 years 10 months ago
Efficiently mining crosscutting concerns through random walks
Inspired by our past manual aspect mining experiences, this paper describes a random walk model to approximate how crosscutting concerns can be discovered in the absence of domain...
Charles Zhang, Hans-Arno Jacobsen
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
15 years 9 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
AMDO
2006
Springer
15 years 9 months ago
Finding Articulated Body in Time-Series Volume Data
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time-series volume data, in particular, focusing on human body. Our basic strategy is to first...
Tomoyuki Mukasa, Shohei Nobuhara, Atsuto Maki, Tak...