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CGF
2010
148views more  CGF 2010»
15 years 5 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
CGF
2008
192views more  CGF 2008»
15 years 5 months ago
Non-Rigid Registration Under Isometric Deformations
We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
CGF
2008
168views more  CGF 2008»
15 years 5 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CORR
2010
Springer
163views Education» more  CORR 2010»
15 years 5 months ago
Distributed Principal Component Analysis for Wireless Sensor Networks
Abstract: The Principal Component Analysis (PCA) is a data dimensionality reduction technique well-suited for processing data from sensor networks. It can be applied to tasks like ...
Yann-Aël Le Borgne, Sylvain Raybaud, Gianluca...
CORR
2010
Springer
135views Education» more  CORR 2010»
15 years 5 months ago
A stochastic analysis of greedy routing in a spatially-dependent sensor network
For a sensor network, as tractable spatially-dependent node deployment model is presented with the property that the density is inversely proportional to the sink distance. A stoc...
H. Paul Keeler