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114
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CGF
2010
148views more  CGF 2010»
15 years 24 days ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
CGF
2008
192views more  CGF 2008»
15 years 24 days ago
Non-Rigid Registration Under Isometric Deformations
We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
CGF
2008
168views more  CGF 2008»
15 years 24 days ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
106
Voted
CORR
2010
Springer
163views Education» more  CORR 2010»
15 years 24 days ago
Distributed Principal Component Analysis for Wireless Sensor Networks
Abstract: The Principal Component Analysis (PCA) is a data dimensionality reduction technique well-suited for processing data from sensor networks. It can be applied to tasks like ...
Yann-Aël Le Borgne, Sylvain Raybaud, Gianluca...
104
Voted
CORR
2010
Springer
135views Education» more  CORR 2010»
15 years 24 days ago
A stochastic analysis of greedy routing in a spatially-dependent sensor network
For a sensor network, as tractable spatially-dependent node deployment model is presented with the property that the density is inversely proportional to the sink distance. A stoc...
H. Paul Keeler