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CSMR
2004
IEEE
15 years 4 months ago
A Distributed Architecture for Dynamic Analyses on User-Profile Data
Combining static and dynamic information is highly relevant in many reverse engineering, program comprehension and maintenance task. Dynamic analysis is particularly effective whe...
Giuliano Antoniol, Massimiliano Di Penta
CVPR
2004
IEEE
15 years 4 months ago
Modeling Complex Motion by Tracking and Editing Hidden Markov Graphs
In this paper, we propose a generative model for representing complex motion, such as wavy river, dancing fire and dangling cloth. Our generative method consists of four component...
Yizhou Wang, Song Chun Zhu
DATE
2004
IEEE
129views Hardware» more  DATE 2004»
15 years 4 months ago
Cost-Performance Trade-Offs in Networks on Chip: A Simulation-Based Approach
A challenge facing designers of systems on chip (SoC) containing networks on chip (NoC) is to find NoC instances that balance the cost (e.g. area) and performance (e.g. latency an...
Santiago González Pestana, Edwin Rijpkema, ...
DATE
2004
IEEE
143views Hardware» more  DATE 2004»
15 years 4 months ago
Fault-Tolerant Deployment of Embedded Software for Cost-Sensitive Real-Time Feedback-Control Applications
Designing cost-sensitive real-time control systems for safetycritical applications requires a careful analysis of the cost/coverage trade-offs of fault-tolerant solutions. This fu...
Claudio Pinello, Luca P. Carloni, Alberto L. Sangi...
90
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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 4 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...