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CGF
2008
121views more  CGF 2008»
14 years 11 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
92
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3DPVT
2006
IEEE
202views Visualization» more  3DPVT 2006»
15 years 5 months ago
Visual Shapes of Silhouette Sets
Shape from silhouette methods are extensively used to model dynamic and non-rigid objects using binary foreground-background images. Since the problem of reconstructing shapes fro...
Jean-Sébastien Franco, Marc Lapierre, Edmon...
CGF
2005
156views more  CGF 2005»
14 years 11 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross
CVGIP
2002
126views more  CVGIP 2002»
14 years 11 months ago
Dual Mesh Resampling
The dual of a 2-manifold polygonal mesh without boundary is commonly defined as another mesh with the same topology (genus) but different connectivity (vertex-face incidence), in ...
Gabriel Taubin
ICIP
2005
IEEE
16 years 1 months ago
A dynamic Bezier curve model
Bezier curves (BC) are fundamental to a wide range of applications from computer-aided design through to object shape descriptions and surface mapping. Since BC only consider glob...
Ferdous Ahmed Sohel, Laurence S. Dooley, Gour C. K...