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VISUALIZATION
2002
IEEE
15 years 11 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
PAKDD
2009
ACM
123views Data Mining» more  PAKDD 2009»
15 years 11 months ago
Clustering with Lower Bound on Similarity
We propose a new method, called SimClus, for clustering with lower bound on similarity. Instead of accepting k the number of clusters to find, the alternative similarity-based app...
Mohammad Al Hasan, Saeed Salem, Benjarath Pupacdi,...
AGENTS
2001
Springer
15 years 11 months ago
Using background knowledge to speed reinforcement learning in physical agents
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Daniel G. Shapiro, Pat Langley, Ross D. Shachter
ISAAC
2001
Springer
112views Algorithms» more  ISAAC 2001»
15 years 11 months ago
On the Complexity of Train Assignment Problems
We consider a problem faced by train companies: How can trains be assigned to satisfy scheduled routes in a cost efficient way? Currently, many railway companies create solutions b...
Thomas Erlebach, Martin Gantenbein, Daniel Hü...
DAC
1999
ACM
15 years 11 months ago
Buffer Insertion with Accurate Gate and Interconnect Delay Computation
Buffer insertion has become a critical step in deep submicron design, and several buffer insertion/sizing algorithms have been proposed in the literature. However, most of these m...
Charles J. Alpert, Anirudh Devgan, Stephen T. Quay