ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
We present an algorithm for solving a general min-cut, twoway partitioning problem subject to timing constraints. The problem is formulated as a constrained programming problem an...
This paper presents a simple and e ective post-processing method for compressed images. This work focuses on the cyclic time-variance introduced by block-based and subband transfo...