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VISUALIZATION
1995
IEEE
15 years 8 months ago
Interactive Maximum Projection Volume Rendering
Maximum projection is a volume rendering technique that, for each pixel, finds the maximum intensity along a projector. For certain important classes of data, this is an approxim...
Michael D. McCool, Wolfgang Heidrich, John Stevens
AAAI
2007
15 years 7 months ago
Computational Complexity of Weighted Threshold Games
Weighted threshold games are coalitional games in which each player has a weight (intuitively corresponding to its voting power), and a coalition is successful if the sum of its w...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
AIIDE
2007
15 years 7 months ago
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
Star-Kick is a commercially available and fully automatic table soccer (foosball) robot, which plays table soccer games against human players on a competitive level. One of our re...
Dapeng Zhang 0002, Bernhard Nebel
AIPS
2007
15 years 7 months ago
Angelic Semantics for High-Level Actions
High-level actions (HLAs) lie at the heart of hierarchical planning. Typically, an HLA admits multiple refinements into primitive action sequences. Correct descriptions of the ef...
Bhaskara Marthi, Stuart J. Russell, Jason Wolfe
CG
2008
Springer
15 years 6 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom