We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation ...
This paper introduces XCSF extended with tile coding prediction: each classifier implements a tile coding approximator; the genetic algorithm is used to adapt both classifier cond...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
We consider the following network design problem. We are given an undirected network with costs on the edges, a set of terminals, and an upper bound for each terminal limiting the ...
Samuel Fiorini, Gianpaolo Oriolo, Laura Sanit&agra...
The problem of maximizing system utility by allocating a single finite resource to satisfy discrete Quality of Service (QoS) requirements of multiple applications along multiple Q...
Chen Lee, John P. Lehoczky, Daniel P. Siewiorek, R...
In the typical nonparametric approach to classification in instance-based learning and data mining, random data (the training set of patterns) are collected and used to design a d...
Binay K. Bhattacharya, Kaustav Mukherjee, Godfried...