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CVGIP
2007
136views more  CVGIP 2007»
15 years 4 months ago
Contour-based surface reconstruction using MPU implicit models
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
WINE
2010
Springer
149views Economy» more  WINE 2010»
15 years 2 months ago
Winner-Imposing Strategyproof Mechanisms for Multiple Facility Location Games
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Dimitris Fotakis, Christos Tzamos
JMLR
2010
149views more  JMLR 2010»
14 years 11 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
SIAMNUM
2010
134views more  SIAMNUM 2010»
14 years 11 months ago
Nonequispaced Hyperbolic Cross Fast Fourier Transform
A straightforward discretisation of problems in d spatial dimensions often leads to an exponential growth in the number of degrees of freedom. Thus, even efficient algorithms like ...
Michael Döhler, Stefan Kunis, Daniel Potts
ICASSP
2011
IEEE
14 years 8 months ago
Interference alignment in single-beam MIMO networks via homotopy continuation
In this paper we consider the application of a homotopy-continuation based method for finding interference alignment (IA) solutions for the deterministic K-user multiple-input mu...
Oscar Gonzalez, Ignacio Santamaría