This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
We study Facility Location games, where a number of facilities are placed in a metric space based on locations reported by strategic agents. A mechanism maps the agents' locat...
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
A straightforward discretisation of problems in d spatial dimensions often leads to an exponential growth in the number of degrees of freedom. Thus, even efficient algorithms like ...
In this paper we consider the application of a homotopy-continuation based method for finding interference alignment (IA) solutions for the deterministic K-user multiple-input mu...