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IJCAI
2003
15 years 8 months ago
A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms...
Ben Blum, Christian R. Shelton, Daphne Koller
SODA
2012
ACM
200views Algorithms» more  SODA 2012»
13 years 9 months ago
Optimal crowdsourcing contests
We study the design and approximation of optimal crowdsourcing contests. Crowdsourcing contests can be modeled as all-pay auctions because entrants must exert effort up-front to e...
Shuchi Chawla, Jason D. Hartline, Balasubramanian ...
ICCAD
2009
IEEE
161views Hardware» more  ICCAD 2009»
15 years 5 months ago
The epsilon-approximation to discrete VT assignment for leakage power minimization
As VLSI technology reaches 45nm technology node, leakage power optimization has become a major design challenge. Threshold voltage (vt) assignment has been extensively studied, du...
Yujia Feng, Shiyan Hu
ICC
2007
IEEE
217views Communications» more  ICC 2007»
16 years 1 months ago
Decentralized Activation in a ZigBee-enabled Unattended Ground Sensor Network: A Correlated Equilibrium Game Theoretic Analysis
Abstract— We describe a decentralized learning-based activation algorithm for a ZigBee-enabled unattended ground sensor network. Sensor nodes learn to monitor their environment i...
Michael Maskery, Vikram Krishnamurthy
NIPS
1998
15 years 8 months ago
Gradient Descent for General Reinforcement Learning
A simple learning rule is derived, the VAPS algorithm, which can be instantiated to generate a wide range of new reinforcementlearning algorithms. These algorithms solve a number ...
Leemon C. Baird III, Andrew W. Moore