We present a new class of perceptron-like algorithms with margin in which the "effective" learning rate, defined as the ratio of the learning rate to the length of the we...
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
This paper introduces a new algorithm for solving a subclass of quantified constraint satisfaction problems (QCSP) where existential quantifiers precede universally quantified ine...
Alexandre Goldsztejn, Claude Michel, Michel Rueher
The satisfiability problem is the fundamental problem in proving the conflict-freeness of specifications, or in finding a counterexample for an invalid statement. In this paper, w...
A parallel rule-extracting algorithm based on the improved discernibility matrix [2] is proposed, by this way, a large amount of raw data can be divided into some small portions to...