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» Approximation algorithms for developable surfaces
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AAAI
2007
15 years 3 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
ICML
2003
IEEE
16 years 2 months ago
Weighted Low-Rank Approximations
We study the common problem of approximating a target matrix with a matrix of lower rank. We provide a simple and efficient (EM) algorithm for solving weighted low-rank approximat...
Nathan Srebro, Tommi Jaakkola
IJCNN
2006
IEEE
15 years 7 months ago
High-speed Bi-directional Function Approximation using Plausible Neural Networks
— This paper applies a recently developed neural network called plausible neural network (PNN) to function approximation. Instead of using error correction, PNN estimates the mut...
Kuo-Chen Li, Dar-Jen Chang, Yuan Yan Chen
CVPR
1998
IEEE
16 years 3 months ago
Markov Random Fields with Efficient Approximations
Markov Random Fields (MRF's) can be used for a wide variety of vision problems. In this paper we focus on MRF's with two-valued clique potentials, which form a generaliz...
Yuri Boykov, Olga Veksler, Ramin Zabih
CORR
2006
Springer
127views Education» more  CORR 2006»
15 years 1 months ago
Approximating Rate-Distortion Graphs of Individual Data: Experiments in Lossy Compression and Denoising
Classical rate-distortion theory requires knowledge of an elusive source distribution. Instead, we analyze rate-distortion properties of individual objects using the recently devel...
Steven de Rooij, Paul M. B. Vitányi