Sciweavers

1604 search results - page 115 / 321
» Approximation algorithms for developable surfaces
Sort
View
ICASSP
2009
IEEE
15 years 8 months ago
A simple, efficient and near optimal algorithm for compressed sensing
When sampling signals below the Nyquist rate, efficient and accurate reconstruction is nevertheless possible, whenever the sampling system is well behaved and the signal is well ...
Thomas Blumensath, Mike E. Davies
120
Voted
ICIP
2006
IEEE
16 years 3 months ago
An Illumination Invariant 3D Model Based Tracking Algorithm, with Application in Video Compression
We present an algorithm for illumination invariant 3D model based tracking and video compression. While model-based coding schemes are well developed, the compression rate reduces...
Long Nyugen, Yilei Xu, Amit K. Roy Chowdhury
SIGGRAPH
2003
ACM
15 years 6 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
GPEM
2007
71views more  GPEM 2007»
15 years 1 months ago
Integrating generative growth and evolutionary computation for form exploration
We present a novel means of algorithmically describing a growth process that is an extension of Lindenmayer’s Map L-systems. This growth process relies upon a set of rewrite rule...
Una-May O'Reilly, Martin Hemberg
CORR
2010
Springer
164views Education» more  CORR 2010»
15 years 4 days ago
Approximate Nash Equilibria under Stability Conditions
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
Maria-Florina Balcan, Mark Braverman