When sampling signals below the Nyquist rate, efficient and accurate reconstruction is nevertheless possible, whenever the sampling system is well behaved and the signal is well ...
We present an algorithm for illumination invariant 3D model based tracking and video compression. While model-based coding schemes are well developed, the compression rate reduces...
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
We present a novel means of algorithmically describing a growth process that is an extension of Lindenmayer’s Map L-systems. This growth process relies upon a set of rewrite rule...
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...