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» Approximation algorithms for developable surfaces
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VC
2011
106views more  VC 2011»
14 years 6 months ago
Width-bounded geodesic strips for surface tiling
Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
Joe Kahlert, Matt Olson, Hao Zhang 0002
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
15 years 5 months ago
Swept Volume approximation of polygon soups
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
TOG
2008
115views more  TOG 2008»
14 years 11 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson
CGI
2000
IEEE
15 years 4 months ago
Reconstruction of B-spline Surfaces from Scattered Data Points
We present a new approach for reconstructing a smooth surface from a set of scattered points in three-dimensional (3D) space. Our algorithm first decomposes a given point set int...
Benjamin F. Gregorski, Bernd Hamann, Kenneth I. Jo...
CAGD
2004
76views more  CAGD 2004»
14 years 11 months ago
Topologically consistent trimmed surface approximations based on triangular patches
Topologically consistent algorithms for the intersection and trimming of free-form parametric surfaces are of fundamental importance in computer-aided design, analysis, and manufa...
Rida T. Farouki, Chang Yong Han, Joel Hass, Thomas...