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» Approximation algorithms for projective clustering
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VC
2008
95views more  VC 2008»
14 years 11 months ago
Determination of camera parameters for character motions using motion area
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
Ji-yong Kwon, In-Kwon Lee
ICIP
2010
IEEE
14 years 9 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
PDPTA
2010
14 years 9 months ago
Data-Parallelism and GPUs for Lattice Gas Fluid Simulations
Lattice gas cellular automata (LGCA) models provide a relatively fast means of simulating fluid flow and can give both quantitative and qualitative insights into flow patterns aro...
Mitchel Johnson, Daniel P. Playne, Kenneth A. Hawi...
JMLR
2010
145views more  JMLR 2010»
14 years 5 months ago
Kernel Partial Least Squares is Universally Consistent
We prove the statistical consistency of kernel Partial Least Squares Regression applied to a bounded regression learning problem on a reproducing kernel Hilbert space. Partial Lea...
Gilles Blanchard, Nicole Krämer
TCIAIG
2010
14 years 5 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang