In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Decentralized Markov decision processes are frequently used to model cooperative multi-agent systems. In this paper, we identify a subclass of general DEC-MDPs that features regul...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
We address the problem of automatically acquiring case frame patterns (selectional patterns) from large corpus data. In particular, we l)ropose a method of learning dependencies b...
We study a problem of scheduling client requests to servers. Each client has a particular latency requirement at each server and may choose either to be assigned to some server in ...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...