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TVCG
2008
125views more  TVCG 2008»
14 years 11 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
TVCG
2008
128views more  TVCG 2008»
14 years 11 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
VC
2008
93views more  VC 2008»
14 years 11 months ago
Efficient product sampling using hierarchical thresholding
Abstract We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on-the-fly, based on ...
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, V...
CGF
2000
91views more  CGF 2000»
14 years 11 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...
CGA
1998
14 years 11 months ago
The Irradiance Volume
This paper presents a volumetric representation for the global illumination within a space based on the radiometric quantity irradiance. We call this representation the irradiance...
Gene Greger, Peter Shirley, Philip M. Hubbard, Don...