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WSCG
2003
166views more  WSCG 2003»
15 years 1 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...
WSC
2000
15 years 1 months ago
Analyzing transformation-based simulation metamodels
We present a technique for analyzing a simulation metamodel that has been constructed using a variancestabilizing transformation. To compute a valid confidence interval for the ex...
Maria de los A. Irizarry, Michael E. Kuhl, Emily K...
NIPS
1990
15 years 1 months ago
Bumptrees for Efficient Function, Constraint and Classification Learning
A new class of data structures called "bumptrees" is described. These structures are useful for efficiently implementing a number of neural network related operations. A...
Stephen M. Omohundro
CGF
2008
121views more  CGF 2008»
14 years 12 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
CVIU
2007
152views more  CVIU 2007»
14 years 11 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli