In this work we address the problem of computing pointbased surface approximations from point clouds. Our approach is based on recently presented methods that define the approxim...
Joao Paulo Gois, Eduardo Tejada, Tiago Etiene, Lui...
This work concerns the approximation of the shape operator of smooth surfaces in R3 from polyhedral surfaces. We introduce two generalized shape operators that are vector-valued l...
There is a wide range of applications for which surface interpolation or approximation from scattered data points in space is important. Dependent on the field of application and...
This paper presents a method for estimating curvature values of a surface, which is given only approximatively, e.g., by measured data. The presented method requires estimates of ...
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...