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TOG
2008
123views more  TOG 2008»
14 years 11 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
EUROGRAPHICS
2010
Eurographics
15 years 28 days ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CVPR
2003
IEEE
16 years 1 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
CAGD
2005
111views more  CAGD 2005»
14 years 11 months ago
On geometric interpolation of parametric surfaces
By exploiting the freedom in the choice of parametrization of a parametric surface, we show that there exist quadratic parametric surfaces that approximate a given parametric surf...
Knut Mørken
PG
2007
IEEE
15 years 6 months ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...