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ICCV
2007
IEEE
16 years 1 months ago
Perspectively Invariant Normal Features
We extend the successful 2D robust feature concept into the third dimension in that we produce a descriptor for a reconstructed 3D surface region. The descriptor is perspectively ...
Kevin Köser, Reinhard Koch
ICCV
2001
IEEE
16 years 1 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
ECCV
2008
Springer
16 years 1 months ago
Texture-Consistent Shadow Removal
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
Feng Liu, Michael Gleicher
ICIP
2006
IEEE
16 years 1 months ago
Invariant Geometric Representation of 3D Point Clouds for Registration and Matching
Though implicit representations of surfaces have often been used for various computer graphics tasks like modeling and morphing of objects, it has rarely been used for registratio...
Soma Biswas, Gaurav Aggarwal, Rama Chellappa
ICIP
2005
IEEE
16 years 1 months ago
An efficient algorithm for informed embedding of dirty-paper trellis codes for watermarking
Dirty paper trellis codes are a form of watermarking with side information. These codes have the advantage of being invariant to valumetric scaling of the cover Work. However, the...
Gwenaël J. Doërr, Ingemar J. Cox, Lin Li...