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CGF
2010
165views more  CGF 2010»
14 years 11 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...
CGF
2010
146views more  CGF 2010»
14 years 11 months ago
Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes
We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Mink...
Marcel Campen, Leif Kobbelt
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CGF
2010
170views more  CGF 2010»
14 years 11 months ago
A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challeng...
Vincent Pegoraro, Mathias Schott, Steven G. Parker
CGF
2010
147views more  CGF 2010»
14 years 11 months ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia
CGF
2008
78views more  CGF 2008»
14 years 11 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala