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VISUALIZATION
1998
IEEE
15 years 3 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
SIGGRAPH
1997
ACM
15 years 3 months ago
Progressive simplicial complexes
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
Jovan Popovic, Hugues Hoppe
TIP
2008
133views more  TIP 2008»
14 years 11 months ago
A Recursive Model-Reduction Method for Approximate Inference in Gaussian Markov Random Fields
This paper presents recursive cavity modeling--a principled, tractable approach to approximate, near-optimal inference for large Gauss-Markov random fields. The main idea is to su...
Jason K. Johnson, Alan S. Willsky
CVPR
2003
IEEE
16 years 1 months ago
Face Relighting with Radiance Environment Maps
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
Zhen Wen, Zicheng Liu, Thomas S. Huang
SMA
2006
ACM
121views Solid Modeling» more  SMA 2006»
15 years 5 months ago
Duplicate-skins for compatible mesh modelling
As compatible meshes play important roles in many computeraided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling metho...
Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen