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VISUALIZATION
1996
IEEE
15 years 1 months ago
Mesh Reduction with Error Control
In many cases the surfaces of geometric models consist of a large number of triangles. Several algorithms were developed to reduce the number of triangles required to approximate ...
Reinhard Klein, Gunther Liebich, Wolfgang Stra&szl...
ICASSP
2011
IEEE
14 years 1 months ago
Target localization with NLOS circularly reflected AOAS
Bearings-only localization with light-of-sight (LOS) propagation is well understood. This paper concentrates on bearing-only localization with non-line-of-sight (NLOS) measurement...
Xiufeng Song, Peter Willett, Shengli Zhou
91
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HAPTICS
2007
IEEE
15 years 3 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
INFOCOM
2012
IEEE
12 years 12 months ago
A robust boundary detection algorithm based on connectivity only for 3D wireless sensor networks
—In this work we develop a distributed boundary detection algorithm, dubbed Coconut, for 3D wireless sensor networks. It first constructs a tetrahedral structure to delineate th...
Hongyu Zhou, Hongyi Wu, Miao Jin
SIGGRAPH
1997
ACM
15 years 1 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe