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CORR
2010
Springer
115views Education» more  CORR 2010»
14 years 11 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
VLDB
2000
ACM
163views Database» more  VLDB 2000»
15 years 3 months ago
Hierarchical Compact Cube for Range-Max Queries
A range-max query finds the maximum value over all selected cells of an on-line analytical processing (OLAP) data cube where the selection is specified by ranges of contiguous val...
Sin Yeung Lee, Tok Wang Ling, Hua-Gang Li
TVLSI
2008
139views more  TVLSI 2008»
14 years 11 months ago
Ternary CAM Power and Delay Model: Extensions and Uses
Applications in computer networks often require high throughput access to large data structures for lookup and classification. While advanced algorithms exist to speed these search...
Banit Agrawal, Timothy Sherwood
101
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EMSOFT
2009
Springer
15 years 6 months ago
Implementing time-predictable load and store operations
Scratchpads have been widely proposed as an alternative to caches for embedded systems. Advantages of scratchpads include reduced energy consumption in comparison to a cache and a...
Jack Whitham, Neil C. Audsley
CODES
2007
IEEE
15 years 3 months ago
Influence of procedure cloning on WCET prediction
For the worst-case execution time (WCET) analysis, especially loops are an inherent source of unpredictability and loss of precision. This is caused by the difficulty to obtain sa...
Paul Lokuciejewski, Heiko Falk, Martin Schwarzer, ...