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APVIS
2004
15 years 2 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
CVPR
2004
IEEE
15 years 4 months ago
Modeling Complex Motion by Tracking and Editing Hidden Markov Graphs
In this paper, we propose a generative model for representing complex motion, such as wavy river, dancing fire and dangling cloth. Our generative method consists of four component...
Yizhou Wang, Song Chun Zhu
RIVF
2003
15 years 2 months ago
Complex Systems Modeling
—This paper addresses the simulation of the dynamics of complex systems by using hierarchical graph and multi-agent system. A complex system is composed of numerous interacting p...
Christophe Lecerf, Thi Minh Luan Nguyen
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ICIP
2002
IEEE
16 years 2 months ago
Echocardiogram videos: summarization, temporal segmentation and browsing
In this paper, we present a system for the temporal segmentation, summarization, and browsing of the Echocardiogram videos. Echocardiogram videos are video sequences produced by t...
Shahram Ebadollahi, Shih-Fu Chang, Henry Wu
ICPR
2006
IEEE
16 years 1 months ago
A Unified Formulation of Invariant Point Pattern Matching
We present a unified framework for modeling and solving invariant point pattern matching problems. Invariant features are encoded as potentials in a probabilistic graphical model....
Terry Caelli, Tibério S. Caetano