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» Architecture = Abstractions over Software
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ARCS
2012
Springer
13 years 8 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
90
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ICCAD
2005
IEEE
105views Hardware» more  ICCAD 2005»
15 years 9 months ago
Weighted control scheduling
Abstract — This paper describes a practical technique for the optimal scheduling of control dominated systems minimizing the weighted average latency over all control branches. S...
Aravind Vijayakumar, Forrest Brewer
CNSR
2008
IEEE
118views Communications» more  CNSR 2008»
15 years 7 months ago
Overall Performance Assessment of Energy-Aware Cooperative Techniques Exploiting Multiple Description and Scalable Video Coding
Abstract— In this paper we develop and analyze energyefficient cooperative techniques for multimedia applications over wireless networks. The composite cellular-short-range netw...
Federico Albiero, Janne Vehkaperä, Marcos D. ...
91
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CD
2004
Springer
15 years 6 months ago
MagicBeans: a Platform for Deploying Plugin Components
Abstract. Plugins are optional components which can be used to enable the dynamic construction of flexible and complex systems, passing as much of the configuration management ef...
Robert Chatley, Susan Eisenbach, Jeff Magee
ROBOCUP
2001
Springer
147views Robotics» more  ROBOCUP 2001»
15 years 5 months ago
Behavior Combination and Swarm Programming
Abstract. The RoboCup Simulator League provides an excellent platform for research on swarm computing. Our research focuses on group behaviors emerge from collections of actors mak...
Keen Browne, Jon McCune, Adam Trost, David Evans, ...